Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
ActionPad v0.9 release | 3.94 KB | Mar 8, 2021 | 9.0.2 | 0 | ![]() |
ShadowPad v0.6a alpha | 4.04 KB | Oct 25, 2008 | 3.0.2 | 661 | ![]() |
Screenshots
Description
!!! This is an alpha developement pre-release. Please, read the buglist until you’re completely sure you want to install this raw version. !!!
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So… ShadowPad is an action button pad, made of 3 stances each containing 24 original buttons to put spells and abilities in. This pad is oriented mainly for rogues and supports two stances (humanoid and stealthed), plus switching to a third stance when Shadow Dance ability is active.
Currently button layout is:
F1, F2, F3, F4, F5,
1, 2, 3, 4, 5,
Q, E, R, T,
F, G, H,
Z, X, C, V, B, N, M
Attention, please! Help needed!
Since I’m not that good yet in building big addons like this one, I’m searching for a help in completing this addon as I wanted it to be.
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Known bugs:
1) The main thing that does alpha out of this addon, is that page doesn’t want to switch to a humanoid stance (0) if you’ve been attacked by somebody while you was in stealth. UNIT_AURA works always, and debugging info shows that it toggles when u’re leaving stealth by taking damage, but in that case 24 buttons’ $button_name:SetAttribute(“action”, $number) wont work and the only way to fix that in combat is to use vanish and get out of stealth by yourself. I’m in need to find out how to avoid that (bug?) with switching pages.
2) The SHADOWPAD_FRAME Frame in .xml file is set to show up on mouse left click. It’s used as a dragging function of the main frame. The problem is that it’s not `transparent`. I mean, when there’s a mob\player behind the frame (even when frame’s not seen), I can’t target it. I need to make it `transparent` as Blizzard ChatFrame is.
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Issues:
1) I’m looking for some help in building function()s which uses “for (i <= something etc) do … end” as a method of building page layouts for my buttons. I already have arrays but can’t work out the way to build any function with loops.
2) Looking for info how to set keys to use abilities immidiatly (onDown, not onUp), throught Bindings.xml file.
3) In the release I’m planning to add to dummy buttons (used for movement W, S, A and D) glowing effect and arrow textures so I’ll see which movement button(s) I’m pressing at the moment.
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I’ll be very thankful for any other help in building this addon, including beta-testing and ideas for improvement.
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