Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
5 release | 3.51 KB | Jan 30, 2011 | 4.0.3a | 1,736 | ![]() |
3 release | 3.44 KB | Jan 12, 2011 | 4.0.3a | 142 | ![]() |
2 release | 3.42 KB | Dec 28, 2010 | 4.0.3a | 116 | ![]() |
1 release | 3.42 KB | Nov 20, 2010 | 4.0.3 | 175 | ![]() |
1 release | 2.86 KB | Mar 4, 2010 | 3.3.0 | 192 | ![]() |
Screenshots
Description
This library makes easy the creation of custom tutorials for your addons. It provides the following API:
- .RegisterTutorials(id, data)
- .TriggerTutorial(id, index, force)
- .ResetTutorials(id)
- .GetTutorials(id)
Accessing
The easiest way to access CustomTutorials methods is to embed them into your addon object:
local Tutorials = LibStub("CustomTutorials-2.0") Tutorials:Embed(MyObject)
But you may also set CustomTutorials as a local variable and call the methods directly.
Tutorials.RegisterTutorials("MyTutorial", { -- data goes here })
Registering
First of all, you must register the new tutorials for you addon:
MyAddon:RegisterTutorials({ savedvariable = "MyAddon_TutorialsSavedVariable", title = "MyAddons", { -- This is tutorial #1 text = "Hello", image = "SomeImage", }, { -- Tutorial #2 text = "Bye", } })
Currently, these are the arguments supported for the registering table (General) and for each tutorial (all of them are optional):
General Arguments | |
---|---|
savedvariable | If set, CustomTutorials will memorize which tutorials the user has already seen between sessions and manage which to show for you |
title | If set, it is used as the default title when not provided for the tutorial itself |
Tutorial Arguments | |
---|---|
title | |
text | |
textX, textY | |
image | |
imageX, imageY | |
shine | The frame to anchor the flashing "look at me!" glow |
shineTop, shineBottom, shineLeft, shineRight | |
height | CustomTutorials should be able to manage the window height most cases for you, but you can set it yourself. |
anchor | Which frame to anchor the tutorial window (defaults to UIParent) |
point | Which point to anchor the tutorial with (defaults to Center) |
relPoint | Which point to anchor the tutorial to (if not provided, will use point instead) |
x, y |
Triggering
Finally, you need to tell CustomTutorials when you want the tutorials to be shown. If you provided the savedvariable argument, you won't have to worry about which ones the user has already seen neither to save that information. CustomTutorials will handle that for you:
-- Shows up to tutorial #3 if the user has not seen it already MyAddon:TriggerTutorial(3)
-- Shows tutorial #3. Yeah, you forced it. MyAddon:TriggerTutorial(3, true)
Example
This example registers 3 tutorials; shows tutorial #1 when the user loads the addon for the first time; shows tutorials #2 and #3 when MyAddon_OnSomeEvent is called for the first time; and allows the user to see the tutorials again when MyAddon_OnHelpRequest is called.
MyAddon:RegisterTutorials( { savedvariable = "MyAddon_TutorialsState", { text = "Welcome to MyAddon", shine = MyAddon, }, { text = "This is helpfull", }, { text = "I hope you enjoyed this tutorial example.", image = 'ByeImage', }, }) function MyAddon_OnInitialize() -- Show welcome MyAddon:TriggerTutorial(1) end function MyAddon_OnSomeEvent() -- Show #2 and unlock #3 MyAddon:TriggerTutorial(3) end function MyAddon_OnHelpRequest() -- Show tutorials again when the user asks MyAddon:TriggerTutorial(1, true) end
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