|v4.0 release||1.20 MB||Jul 22, 2018||8.0.1||975||Download|
|r52 release||1.23 MB||Jul 28, 2013||5.3.0||3,770||Download|
|r51 release||1.23 MB||Jul 26, 2013||5.3.0||288||Download|
|r49 release||1.23 MB||Mar 6, 2013||5.2.0||1,131||Download|
|r48 release||1.23 MB||Feb 2, 2013||5.1.0||690||Download|
|r46-MoP release||1.23 MB||Aug 4, 2012||5.0.4||1,295||Download|
|r45 release||1.23 MB||May 10, 2012||4.3.4||1,038||Download|
|r44 release||1.23 MB||May 8, 2012||4.3.4||257||Download|
|r37 release||1.23 MB||Apr 27, 2012||4.3.4||469||Download|
|r36 release||1.23 MB||Apr 18, 2012||4.3.4||460||Download|
|r35 release||1.23 MB||Apr 1, 2012||4.3.3||540||Download|
|r9 release||194.40 KB||Sep 22, 2011||4.2.0||2,676||Download|
|r38 beta||1.23 MB||May 7, 2012||4.3.4||175||Download|
|r8-beta beta||195.37 KB||Jul 22, 2011||4.2.0||877||Download|
|r7-beta beta||194.53 KB||Jul 18, 2011||4.2.0||241||Download|
|r6-beta beta||194.51 KB||Jul 18, 2011||4.2.0||104||Download|
|r5-beta beta||192.77 KB||Jul 12, 2011||4.2.0||506||Download|
|r4-beta beta||192.71 KB||Jul 12, 2011||4.2.0||48||Download|
|r50 alpha||1.23 MB||Jul 26, 2013||5.2.0||19||Download|
|r47 alpha||1.23 MB||Feb 2, 2013||5.0.5||16||Download|
|r34 alpha||1.23 MB||Apr 1, 2012||4.3.3||28||Download|
|r32 alpha||194.36 KB||Sep 22, 2011||4.2.0||12||Download|
|r30 alpha||195.34 KB||Jul 22, 2011||4.2.0||13||Download|
|r28 alpha||194.51 KB||Jul 18, 2011||4.2.0||13||Download|
|r26 alpha||194.48 KB||Jul 18, 2011||4.2.0||16||Download|
|r24 alpha||192.75 KB||Jul 12, 2011||4.2.0||18||Download|
|r23 alpha||193.13 KB||Jul 12, 2011||4.2.0||21||Download|
|r22 alpha||194.26 KB||Jul 12, 2011||4.2.0||9||Download|
|r19 alpha||192.69 KB||Jul 12, 2011||4.2.0||15||Download|
|r18 alpha||2.75 KB||Jul 12, 2011||4.2.0||15||Download|
|r17 alpha||2.35 KB||Jul 12, 2011||4.2.0||14||Download|
|r16 alpha||1.19 KB||Jul 12, 2011||4.2.0||18||Download|
Death Clock displays an estimated kill time for any of over 50 different unit addresses. Target, Focus, and Boss unit addresses are tracked by default.
Death Clock is both lightweight and low impact.
The algorthm Death Clock uses to calculate the estimated kill times can be tweaked in two ways:
- The frequency at which it is run can be changed
- The balance between Reactivity and Stability can be adjusted. Higher Reactivity will more quckly model changes in DPS like when entering/leaving a burn phase, but the estimate will jump around more and be momentarily thrown off by lucky crits or other brief jumps/falls in DPS.
The font, font size, color, outline and background for each Death Clock is configurable.
Additional Death Clocks can be displayed for over 50 unit addresses through the interface options.
Right Clicking a locked Death Clock will announce the name of the mob it is tracking and the current estimated kill time.
Right Clicking an unlocked Death Clock will lock it.
Left Clicking and Dragging an unlocked Death Clock will move it.
The Target, Focus and Boss Death Clocks will attempt to position themselves by their respective unit frames. If you are using a unit frame addon that the Death Clock does not recognise, it will first appear in the middle of you screen and can then be dragged into position.
Death Clocks for other unit addresses will always first appear in the middle of your screen ready to be dragged into position.
If at any point you want to reposition any of the Death Clocks merely unlock it through the options screen and drag it to the desired position. The Death Clock can then be relocked by right clicking it.
Suggestions / Feedback
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- Death Clock – An estimated time till death display for multiple units.
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