Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
900-2020101401 release | 40.04 KB | Oct 14, 2020 | 9.0.1 | 0 | ![]() |
830-2020031501 release | 39.96 KB | Mar 15, 2020 | 8.3.0 | 261 | ![]() |
820-2019062801 release | 39.48 KB | Jul 3, 2019 | 8.2.0 | 449 | ![]() |
810-2018122201 release | 39.96 KB | Dec 22, 2018 | 8.1.0 | 491 | ![]() |
801-2018081101 release | 39.46 KB | Aug 11, 2018 | 8.0.1 | 645 | ![]() |
720-2017032801 release | 39.95 KB | Mar 28, 2017 | 7.2.0 | 701 | ![]() |
715-2017012901 release | 39.93 KB | Jan 29, 2017 | 7.1.5 | 375 | ![]() |
gmAggroMon-v1.0-2016102602 release | 40.01 KB | Oct 26, 2016 | 7.1.0 | 494 | ![]() |
gmAggroMon-v1.0-2016070901 release | 39.93 KB | Jul 21, 2016 | 7.0.3 | 571 | ![]() |
Aggromon-v1.0-2015062401 release | 18.63 KB | Jun 24, 2015 | 6.2.0 | 1,137 | ![]() |
Aggromon-v1.0-2015022501 release | 18.62 KB | Feb 25, 2015 | 6.1.0 | 555 | ![]() |
Aggromon-v1.0-2014110301 release | 18.59 KB | Nov 4, 2014 | 6.0.3 | 671 | ![]() |
Aggromon-v1.0-2014101501 release | 18.75 KB | Oct 19, 2014 | 6.0.2 | 291 | ![]() |
Aggromon-v1.0-2013091001 release | 18.30 KB | Sep 10, 2013 | 5.4.0 +1 | 1,183 | ![]() |
Aggromon.v1.0-2013052101 release | 18.29 KB | May 21, 2013 | 5.3.0 | 723 | ![]() |
Aggromon-v1.0-2013030401 release | 18.30 KB | Mar 5, 2013 | 5.2.0 +1 | 626 | ![]() |
Aggromon-v0.4 release | 17.86 KB | Jan 26, 2013 | 5.1.0 | 433 | ![]() |
Aggromon-v0.3 release | 17.00 KB | Jan 18, 2013 | 5.1.0 | 158 | ![]() |
Aggromon-v0.2 release | 17.00 KB | Jan 10, 2013 | 5.1.0 | 119 | ![]() |
Aggromon-v0.1 release | 16.72 KB | Dec 26, 2012 | 5.1.0 | 51 | ![]() |
Screenshots
Description
gmAggroMon
(previously known as AggroMon)
This is a very small aggro alert addon.
I decided to wrote it mainly because I miss so much the little "AGGRO" sound of another addon "banzai-alert".
The addon uses UNIT_THREAT_SITUATION_UPDATE to check for threat changes.
It simply plays a sound and/or prints in the default chat frame and/or show a frame colored based on unit aggro (combat only). The options can be turned on/off indipendently each others.
The aggro level returned are:
descriptions taken from: http://www.wowwiki.com/API_UnitThreatSituation nil = unit is not on any other unit's threat table. 0 = not tanking anything. 1 = not tanking anything, but have higher threat than tank on at least one unit. 2 = insecurely tanking at least one unit, but not securely tanking anything. 3 = securely tanking at least one unit. or if you prefer: descriptions taken from: http://wowprogramming.com/docs/api/UnitThreatSituation nil = Unit has no threat 0 = Unit has less than 100% raw threat (default UI shows no indicator) 1 = Unit has 100% or higher raw threat but isn't mobUnit's primary target (default UI shows yellow indicator) 2 = Unit is mobUnit's primary target, and another unit has 100% or higher raw threat (default UI shows orange indicator) 3 = Unit is mobUnit's primary target, and no other unit has 100% or higher raw threat (default UI shows red indicator)
Since v0.2 it show also the aggro level of the target in a range 0-100 using UnitDetailedThreatSituation
If you have anything to ask / comment / request please use:
http://www.wowinterface.com/downloads/info24036-gmAggroMon.html
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