Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
v1.1.5 release | 37.48 KB | Oct 20, 2010 | 4.0.1 | 1,784 | ![]() |
v1.1.4 release | 37.26 KB | Oct 19, 2010 | 4.0.1 | 308 | ![]() |
v1.1.3 release | 36.64 KB | Oct 16, 2010 | 4.0.1 | 224 | ![]() |
v1.1.2 release | 36.60 KB | Oct 13, 2010 | 4.0.1 | 213 | ![]() |
v1.1.1 release | 36.67 KB | Oct 13, 2010 | 4.0.1 | 76 | ![]() |
v1.0.0 release | 33.56 KB | Sep 19, 2010 | 3.3.5 | 40 | ![]() |
v1.1.0-BETA beta | 34.81 KB | Sep 22, 2010 | 3.3.5 | 32 | ![]() |
v1.0.1-BETA beta | 33.75 KB | Sep 20, 2010 | 3.3.5 | 14 | ![]() |
r36 alpha | 37.47 KB | Oct 20, 2010 | 4.0.1 | 34 | ![]() |
r33 alpha | 37.26 KB | Oct 19, 2010 | 4.0.1 | 12 | ![]() |
r32 alpha | 37.26 KB | Oct 19, 2010 | 4.0.1 | 12 | ![]() |
r29 alpha | 36.63 KB | Oct 16, 2010 | 4.0.1 | 12 | ![]() |
r26 alpha | 36.60 KB | Oct 13, 2010 | 4.0.1 | 13 | ![]() |
r24 alpha | 36.67 KB | Oct 13, 2010 | 4.0.1 | 17 | ![]() |
r20 alpha | 37.35 KB | Oct 8, 2010 | 3.3.5 | 38 | ![]() |
r11 alpha | 36.02 KB | Sep 25, 2010 | 3.3.5 | 11 | ![]() |
r10 alpha | 34.80 KB | Sep 22, 2010 | 3.3.5 | 11 | ![]() |
r6 alpha | 33.74 KB | Sep 20, 2010 | 3.3.5 | 12 | ![]() |
r5 alpha | 33.74 KB | Sep 20, 2010 | 3.3.5 | 11 | ![]() |
r4 alpha | 33.55 KB | Sep 19, 2010 | 3.3.5 | 14 | ![]() |
r3 alpha | 33.55 KB | Sep 19, 2010 | 3.3.5 | 14 | ![]() |
Description
Discontinued.
ItemCount allows you to quickly share information about your inventory to another account so that other addons can use that data to, for example, refill stacks of crafted items.
This addon will not store anything in your saved variables, so all data must be updated in the same session as you wish to export it. Everything will be forgotten as soon as you relog or /reload.
Other addons can request this data through the global function _GetItemCount(itemId or itemLink). An integer with the amount of items found will then be returned.
You can share data with another account that has this addon installed too through /ic export charName. This will send all known data to charName through an addon channel and charName will get a confirmation box asking whether he or she wants to import the received data. The argument “charName” is optional and if this is empty you will get a popup with the data so you can manually copy (CTRL-C) and paste (CTRL-V) it to another client. To manually import data write /ic import.
Imported Data
Imported data can be stacked. So if you split your items over multiple characters you can export data, relog, export again and repeat.
An example of this cycle:
1 Scribe crafter on main account (called “MainScribe”).
3 Glyph posters on secondary account (called “GlyphPosterOne”, “GlyphPosterTwo”, “GlyphPosterThree”).
- Login to MainScribe
- Login to GlyphPosterOne
- Empty mailbox (using MailOpener of course).
- Open your auction house (optional).
- Open the bank in case it contains any items we may need (optional).
- /ic export MainScribe
- Wait for the export to finish.
- Logout.
- Accept data on MainScribe
- Login to GlyphPosterTwo
- Empty mailbox (using MailOpener of course).
- Open your auction house (optional).
- Open the bank in case it contains any items we may need (optional).
- /ic export MainScribe
- Wait for the export to finish.
- Logout.
- Accept data on MainScribe
- Login to GlyphPosterThree
- Empty mailbox (using MailOpener of course).
- Open your auction house (optional).
- Open the bank in case it contains any items we may need (optional).
- /ic export MainScribe
- Wait for the export to finish.
- Logout.
- Accept data on MainScribe
- Once all data is received you can start using your other addons that use ItemCount’s data.
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