Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
9.0.2.0 release | 2.17 KB | Nov 30, 2020 | 9.0.2 | 0 | Download |
8.3.0.1 release | 2.27 KB | Jan 24, 2020 | 8.3.0 | 4,941 | Download |
8.0.0.1 release | 1.53 KB | Jul 20, 2018 | 8.0.1 | 13,280 | Download |
7.3.0.1 release | 1.49 KB | Sep 2, 2017 | 7.3.0 | 10,367 | Download |
7.2.5.0 release | 1.49 KB | Jun 14, 2017 | 7.2.5 | 7,383 | Download |
7.2.0.4 release | 1.42 KB | Apr 25, 2017 | 7.2.0 +3 | 6,061 | Download |
7.2.0.3 release | 1.37 KB | Mar 31, 2017 | 7.2.0 +3 | 5,816 | Download |
7.2.0.2 release | 1.36 KB | Mar 30, 2017 | 7.2.0 +3 | 694 | Download |
7.2.0.1 release | 1.13 KB | Mar 29, 2017 | 7.2.0 +3 | 3,620 | Download |
7.1.5.0 release | 1.13 KB | Jan 22, 2017 | 7.1.5 +2 | 5,850 | Download |
7.0.3.3 release | 1.13 KB | Oct 5, 2016 | 7.0.3 | 5,618 | Download |
7.0.3.2 release | 1.13 KB | Sep 27, 2016 | 7.0.3 | 996 | Download |
7.0.3.1 release | 1.55 KB | Sep 12, 2016 | 7.0.3 | 644 | Download |
Description
Adds descriptions for mythic keystone properties to their tooltips so you don't have to remember what they all mean.
Here's a list of dungeon modifiers and their descriptions:
- Overflowing – Healing in excess of a target's maximum health is instead converted to a heal absorption effect.
- Skittish – Enemies pay far less attention to threat generated by tanks.
- Volcanic – While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
- Necrotic – All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
- Teeming – Additional non-boss enemies are present throughout the dungeon.
- Raging – Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
- Bolstering – When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
- Sanguine – When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
- Tyrannical – Boss enemies have 40% more health and inflict up to 15% increased damage.
- Fortified – Non-boss enemies have 20% more health and inflict up to 30% increased damage.
- Bursting – When slain, non-boss enemies explode, causing all players to suffer 10% of their max health in damage over 4 sec. This effect stacks.
- Grievous – When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
- Explosive – While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
- Quaking – Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
- Relentless – Non-boss enemies are granted temporary immunity to Loss of Control effects.
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