WoW LibCombatLogHealth-1.0 addon Shadowlands/classic 2020
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wow addon LibCombatLogHealth-1.0

LibCombatLogHealth-1.0

Game Version: 8.0.1
Total Downloads: 1,974
Updated: Sep 17, 2018
Created: Jan 15, 2013
download LibCombatLogHealth-1.0Download Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
r10 release 10.50 KB Sep 17, 2018 8.0.1 191 download LibCombatLogHealth-1.0 r10 releaseDownload
r9-stable release 10.69 KB Jul 13, 2018 8.0.1 156 download LibCombatLogHealth-1.0 r9-stable releaseDownload
r6-stable release 10.77 KB Aug 31, 2017 7.3.0 197 download LibCombatLogHealth-1.0 r6-stable releaseDownload
r5-stable +1 More release 10.86 KB Jul 5, 2013 5.3.0 1,050 download LibCombatLogHealth-1.0 r5-stable

+1 More releaseDownload
r4-stable +1 More release 10.81 KB Mar 28, 2013 5.2.0 154 download LibCombatLogHealth-1.0 r4-stable

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r3-stable +1 More release 10.88 KB Mar 28, 2013 5.1.0 38 download LibCombatLogHealth-1.0 r3-stable

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Description

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IT'S DEAD

IT'S DEAD

IT'S DEAD

IT'S DEAD

At least currently in 8.2

Combat log events occur a lot more frequentrly than UNIT_HEALTH
This library tracks incoming healing and damage and adjusts health values.
As a result you can see health updates sooner and more often.

This implementation is safe and accurate.
For each unit we keep history of health values after each change from combat log.
When UNIT_HEALTH arrives, UnitHealth value is searched in this log.
If it's found, then chain is valid, and library proceeds to return latest value from it.
If not it falls back onto UnitHealth value. If UnitHealth values in the next 1.4 seconds
also could not be found to re-validate combat log chain,
then it is reset with current UnitHealth value as a starting point.

Why it's like that and not simpler

UNIT_HEALTH and CLEU are asynchronous, UNIT_AURA throttles and usually is slower,
but sometimes it comes first, and with CLEU immediately after it, double damage/healing
occurs. I'm avoiding that, keeping them separate
and only checking whether combat log value has deviated from UnitHealth.

UNIT_HEALTH_FREQUENT

Afaik this new event, that was introduced in 5.0, still throttles damage, but not heals.
Or at least it doesn't mash up heals with damage.
In short, if you just listen to both UNIT_HEALTH and UNIT_HEALTH_FREQUENT,
that's a decent compromise.

Usage:

local f = CreateFrame("Frame") -- your addon
local LibCLHealth = LibStub("LibCLHealth-1.0")
if LibCLHealth then
    f:UnregisterEvent("UNIT_HEALTH")
    LibCLHealth.RegisterCallback(f, "COMBAT_LOG_HEALTH", function(event, unit, eventType)
        local health = LibCLHealth.UnitHealth(unit)
        print(event, unit, health)
    end)
end

eventType – either nil when event comes from combat log, or "UNIT_AURA" to indicate
events that can carry update to death/ghost states.

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