|MovePadPlus 8_2_1.zip release||17.15 KB||Sep 3, 2019||8.2.0||461||Download|
|Move Pad Plus 8.2.0 release||17.15 KB||Jun 25, 2019||8.2.0||302||Download|
|MovePadPlus 8_1_0.zip release||17.15 KB||Dec 14, 2018||8.1.5 +1||179||Download|
|MovePadPlus 8_0_0.zip release||17.15 KB||Jul 17, 2018||8.0.1||184||Download|
|MovePadPlus 7_3_0.zip release||17.15 KB||Aug 29, 2017||7.3.0||167||Download|
|MovePadPlus 7_2_1.zip release||14.04 KB||Jul 1, 2017||7.2.5||86||Download|
|MovePadPlus 7_2_0.zip release||13.96 KB||Mar 28, 2017||7.2.0||106||Download|
|Move Pad Plus 7.1.1 release||13.73 KB||Oct 25, 2016||7.1.0||201||Download|
|Move Pad Plus 7.0.1 release||13.73 KB||Sep 27, 2016||7.0.3||67||Download|
|MovePadPlus 7_1_1.zip alpha||13.94 KB||Feb 1, 2017||7.1.5||19||Download|
Works with Classic (but will show as Out-of-Date).
Primary host for comments etc. is WoWInterface: http://www.wowinterface.com/downloads/info23723-MovePadPlus.html
- 8.2.1: Fixed leaking global.
End Latest Changes
This is a simple addon to place a toggle button (on/off) for the games Click-to-Move ability as well as two slightly different rotate (+ orient in 3D space while flying/swimming) buttons onto the games Move Pad frame.
I don't have access to the functions that Slouken, Move Pad's author did when he worked at Blizzard so, this was a hunt to find the best solutions(s) using WoWs publicly available API.
Download the MovePadPlus zip file. Completely exit out of WoW. Extract the MovePadPlus folder from the zip file. Move\Copy it under the folder – [drive]:\[Program Files (x86)]\World of Warcraft\Interface\Addons Start the game. If the addon goes out of date you may need to enable "out of date addons" under the Addons button at the character select screen. Check the "Show MovePad" box under the game menu Interface\Accessability options.
When the click-to-move highlight is on the games Click-to-Move functionality is active. Right click on the ground to move to that position or click on and NPC to move to and open any available dialogue.
The Rotate button uses the same functionality associated with holding down the left and right mouse buttons. The differences here are that only a single mouse button is required to activate it and a second click (rather than "letting go" of the button) de-activates it. There is no automatic "run forward" when you click so it can also be used going in any direction provided by the default MovePad keys (Jump being the exception).
Click the rotate button (don't hold it down) and move the mouse to start turning (the cursor will hide). Click again (the left mouse button, it doesn't matter that you can't see where it is). Moving using run or autorun etx. will also cancel turning. ProTip: You can't rotate while seated.
The Hold Rotate button works the same as the normal rotate button with the exception being, you need to hold the mouse button down to turn. Turning will stop when you let go of the mouse button.
To use rotation while moving:
Click a Move Pad movement button (or run/autorun) then click the rotate button to enter "turn" state. Once moving/turning you can click again and the "turn" state wil be cancelled (you will still keep moving in the direction relative to the MP button selected or straight ahead for run/autorun). This allows you to select/deselect Move Pad buttons. You can then click the rotate button again to re-enter the "turn" state.
Tip: When you rotate ie. "turn" state is on, the mouse cursor doesn't actually leave the rotate button, so when you click again, "turn" state off, the cursor will be over the rotate button when it re-appears.
Flight and take-off angle:
When flying (your mount is not grounded), the up-down angle your mount "takes off" at is related to the angle of your MPP camera at the time you start moving. Hover your mount, click a MPP rotate button and change the angle to below your mount (looking up). Release the MPP button and click run, your mount will take off in an upward direction.
Enable Ground Targeting:
Temporarily suspend rotate when casting spells that use ground targeting (the targeting reticle automaticaly becomes active).
- Rotate is resumed after the spell is cast or cancelled.
- See the options to enable/disable.
- NOTE: The mouse cursor will now be at the targeted location when rotate is cancelled.