WoW Simple Dice addon Dragonflight/Wrath of the Lich King Classic 2023
wow addon Simple Dice

Simple Dice

Game Version: 7.3.0
Total Downloads: 311
Updated: Dec 15, 2017
Created: Apr 7, 2017
download Simple DiceDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads beta 10.48 KB Dec 15, 2017 7.3.0 119 download Simple Dice betaDownload beta 10.48 KB Dec 11, 2017 7.3.0 19 download Simple Dice betaDownload beta 10.35 KB Dec 11, 2017 7.3.0 22 download Simple Dice betaDownload beta 9.94 KB Nov 23, 2017 7.3.0 30 download Simple Dice betaDownload beta 9.94 KB Nov 13, 2017 7.3.0 26 download Simple Dice betaDownload



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Version 2.0.0 Update Information.


 Damage and the DC Increment work together to calculate damage. If you're using a system with no incremental DC then set this to 0.


I define an Incremental DC system as one where you can suceed multiple times from a single roll so long as you pass a certain value over the main DC. For example if your Increment is set to 5 and you roll 25 vs a DC20 then you would do 2 Damage to your Target.



The Alternate Calculation Mode works as follows.

In an event where rolling is split into three categories;

1-10, 11-20 and 21-30. The Lower Bound would be 10, Middle being 20. The Upper Bound is set by the Die Size.



This is a Simple Dice addon designed for RP events and servers. The functionality is fairly basic but should cover a wide range of guilds and events.


The addon will output to Raid chat if you're in a Raid, Party if in a Party and to the Default Chat Frame when you're in neither of the above.


It features a user definable field for;

  • Difficulty Check – the number you're rolling to equal or beat 
  • Die – The top end of the range you wish to roll, set at 100 by default
  • Target – The target of your Action
  • Action – What you aim to do
  • Modifier – Anything you wish or need to add to your roll.

When rolling the Output will appear as something like.

Rolling to <Action> against <Target>. <Pass/Fail> on DC<X>. (X+0=Y)

Note: Both Action and Target need to be filled to get this output. Otherwise you'll get

Rolling 1DX. DCY. (A+B=C)



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