|SimpleDice_Beta_2.1.2.zip beta||10.48 KB||Dec 15, 2017||7.3.0||119||Download|
|SimpleDice_Beta_2.1.1.zip beta||10.48 KB||Dec 11, 2017||7.3.0||19||Download|
|SimpleDice_Beta_2.1.0.zip beta||10.35 KB||Dec 11, 2017||7.3.0||22||Download|
|SimpleDice_Beta_2.0.1.zip beta||9.94 KB||Nov 23, 2017||7.3.0||30||Download|
|SimpleDice_Beta_2.0.0.zip beta||9.94 KB||Nov 13, 2017||7.3.0||26||Download|
Version 2.0.0 Update Information.
Damage and the DC Increment work together to calculate damage. If you're using a system with no incremental DC then set this to 0.
I define an Incremental DC system as one where you can suceed multiple times from a single roll so long as you pass a certain value over the main DC. For example if your Increment is set to 5 and you roll 25 vs a DC20 then you would do 2 Damage to your Target.
The Alternate Calculation Mode works as follows.
In an event where rolling is split into three categories;
1-10, 11-20 and 21-30. The Lower Bound would be 10, Middle being 20. The Upper Bound is set by the Die Size.
This is a Simple Dice addon designed for RP events and servers. The functionality is fairly basic but should cover a wide range of guilds and events.
The addon will output to Raid chat if you're in a Raid, Party if in a Party and to the Default Chat Frame when you're in neither of the above.
It features a user definable field for;
- Difficulty Check – the number you're rolling to equal or beat
- Die – The top end of the range you wish to roll, set at 100 by default
- Target – The target of your Action
- Action – What you aim to do
- Modifier – Anything you wish or need to add to your roll.
When rolling the Output will appear as something like.
Rolling to <Action> against <Target>. <Pass/Fail> on DC<X>. (X+0=Y)
Note: Both Action and Target need to be filled to get this output. Otherwise you'll get
Rolling 1DX. DCY. (A+B=C)