Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
3.0.3.5-Release release | 6.30 KB | Nov 24, 2008 | 3.0.3 | 1,828 | Download |
3.0.2.4-Beta beta | 5.62 KB | Nov 2, 2008 | 3.0.2 | 231 | Download |
3.0.2.3-Beta beta | 4.83 KB | Nov 2, 2008 | 3.0.2 | 306 | Download |
3.0.1.2-Beta beta | 5.24 KB | Sep 30, 2008 | 3.0.2 | 240 | Download |
3.0.1.1-Beta beta | 4.82 KB | Sep 30, 2008 | 3.0.2 | 227 | Download |
Description
Spew is a dev tool based off Iriel's DevTools and Ace2's /dump
commands. It does the same basic thing (running lua code snippets and printing out the results), but in a slightly different way.
Why did I create Spew?
- I liked DevTools, but didn't like it's output style (sorry Iriel)
- I liked Ace2's style, but not it's code (table recursion so deep you need a timer to ensure you don't execute too long? Gag me with spoon!)
- I hated how both these addons spammed up the chatframe
So what does Spew do? Simple, you give it a bit of lua and it evaluates it. If the result is a table or frame, it pops open a panel and dumps detailed info. It the result is a simple value or multiple values, it prints a single line is the chatframe. Like Ace2, Spew will call various :Get*
, :Is*
and :Can*
functions on frames and outputs their results. It will also shallow-recurse one level into subtables, and print up to 5 values for each.
To run spew, simply type /spew some_lua_here
. The frame can be opened by simply typing /spew
Spew can also list all visible frames under the mouse with the /spew mouse
command.
Spew will, of course, take advantage of AddonLoader if it is present and not load until it's slash command is used.
Links
Visit my site for more info.
Please report all bugs and feature requests to my Google Code tracker
Alpha builds can be found on github.
Please direct all feedback and questions to my Google Groups mailinglist.
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