|1.12 release||71.64 KB||Oct 27, 2016||7.1.0||40,262||Download|
|1.11 release||71.66 KB||Oct 22, 2016||7.0.3||3,698||Download|
|1.10 release||71.67 KB||Oct 3, 2016||7.0.3||4,396||Download|
|1.9 release||16.01 KB||Sep 25, 2016||7.0.3||2,354||Download|
|1.8 release||16.04 KB||Sep 25, 2016||7.0.3||831||Download|
|1.7 release||16.12 KB||Aug 30, 2016||7.0.3||3,841||Download|
|1.6 release||16.04 KB||Aug 29, 2016||7.0.3||711||Download|
|1.5 release||16.10 KB||Aug 29, 2016||7.0.3||59||Download|
|1.4 release||15.90 KB||Aug 26, 2016||7.0.3||685||Download|
|1.3 release||15.95 KB||Aug 23, 2016||7.0.3||465||Download|
|1.2 release||15.66 KB||Aug 21, 2016||7.0.3||314||Download|
|1.1 release||15.06 KB||Aug 20, 2016||7.0.3||321||Download|
|1.0 release||15.41 KB||Aug 20, 2016||7.0.3||52||Download|
This addon is an ElvUI plugin which adds the potential amount of self-healing a tank can do onto their healthbar.
The heal spell that is used depends on the class:
- DH: Soul Cleave
- DK: Death Strike
- Druid: Frenzied Regeneration
- Monk: Expel Harm
- Paladin: Light of the Protector
- Warrior: Ignore Pain (shows the potential absorb)
The addon takes into account various stats, talents, artifact traits, raid cooldowns and other variables when calculating the potential heal.
If something is broken, please open an issue on the issue tracker.
All pull requests on github are appreciated, but please let me know before you start work so that I know not to work on the same thing. Feel free to work on any issues on the issue tracker, something on the to do list (visible in the readme on github), or new features.