|JukedParty 1.4.6 release||13.49 KB||Jan 14, 2015||6.0.3||2,784||Download|
|Juked 1.4.4 release||13.16 KB||Nov 10, 2013||5.4.1||2,350||Download|
|JukedParty 1.4.3 release||13.13 KB||Oct 30, 2013||5.4.0||393||Download|
|JukedParty 1.3.7 release||12.38 KB||Dec 1, 2011||4.3.0||6,580||Download|
|JukedParty 1.3.6 release||12.20 KB||Jul 27, 2011||4.2.0||2,080||Download|
|JukedParty 1.3.5 release||12.00 KB||Jun 30, 2011||4.2.0||938||Download|
JukedParty has ~65 cooldowns being tracked on the main bar and an optional priority bar where higher priority spells are displayed(interrupts by default). JukedParty tracks friendly cooldowns in the same way Juked tracks enemy cooldowns.
–Wasn't working at all, fixed one line.(v1.4.4)
-Corrected the first line JukedPartyRealm = GetRealmName() Thanks Jitter88(v1.4.3)
-Updated for 4.3, added some new spells(v1.3.7)
-Fixed Hidden off smart on (spell icons were stacking)(v1.3.6)
-Now works correctly for 4.2
-Some of the cooldowns may have changed, if they have and I didnt fix them please let me know.(v1.3.5)
-Fixed for 4.2, added shadowfury, fixed cloak of shadows and combat readiness CD(v1.3.5)
-Cleaned up some of the code(v1.3.4)
-Fixed moving the frames(v1.3.4)
-Fixed spell reflect cd(v1.3.3)
-Updated for 4.1(v1.3.2)
-Fixed some issues with profiles, if you find one please report it(v1.3.1)
-Added profiles, may still need work – feedback appreciated as always(v1.3.0)
-FINALLY added a GUI for the options. Use "/jukedparty gui" or "/jukedparty opts" or "/jukedparty config" (v1.3.0)
-Added Silencing shot to be reset with Readiness(v1.3.0)
-Added Readiness resetting Scatter Shot and Deterrence, may be incomplete(v1.2.9)
-Cleaned up some of the code, fixed some errors with repositioning(v1.2.8)
-Added individual locking, hiding and smart modes, still possibly buggy(v1.2.7)
-Fixed moving, probably still some work to be done there(v1.2.7)
-Added /jukedparty smart <barID> and /jukedparty hidden <barID> (v1.2.7)
-Cleaned up the help menu some mode, added /jukedparty config to show the current values(v1.2.6)
-Added "/jukedparty growleft" to make the icons grow left from the anchor(v1.2.6)
-Cleaned up the help menu a bit, feedback is appreciated(v1.2.5)
-Added scaling for main bar and prio bar individually(v1.2.5)
-Fixed possible problem with Gnaw if used by a transformed ghoul (Thanks Damnationx)(v1.2.4)
-Fixed Death Coil cooldown to account for Warlock 4 piece bonus -30 seconds (Thanks Damnationx)(v1.2.4)
-Fixed cooldown timer restarting (if same CD is popped, restart timer. Thanks Damnationx)(v1.2.3)
-Added Inner Focus(v1.2.2)
-Added /jukedparty prioonly this will ONLY display cooldowns for spells marked with prio=true (v1.2.1)
-Added noCD option to disable the numeric cooldown from JukedParty(omnicc, etc will display CD)(v1.2)
-Fixed some cooldown durations(Thanks Sazalolz for pointing it out)(v1.2)
-Externalized the spell table(Thanks Sazalolz for the suggestion)(v1.2)
-Added test for all modes(v1.1.6)
-Renamed to JukedParty(v1.1.5)
-Fixed prio bar locking(v1.1.3)
-Added a fix for some versions of omniCC(Thanks Bc for testing)(v1.1.6)
-Fixed Rebuke spell ID(v1.1.6)
-Can now be accessed from /jukedparty or /jdp (v1.1.6)
-Added the option to grow the bars upward from the anchor (1.1.6)
-Most relevant arena cooldowns tracked
-Added "Smart" mode which only displays cooldowns once they've been used, in the order they were used. If used with Hidden mode, they realign to the anchor.
Set number of columns for bar 1 (main bar) to 5
/jukedparty cols 1 5
Set number of columns for bar 2 (prio bar) to 12
/jukedparty cols 2 12
Put all cooldowns on one line for bar 1(main bar)
/jukedparty cols 1 0
If you think something else should be added to the how to command examples, post in comments.
The image should explain how the different modes work.
Hidden on + Smart on for BGs
Hidden off + Smart on for Arenas
Adding spells yourself is fairly straightforward, just edit the lua file.
I've spaced it out to one spell per line, should make it easier for most people to modify. It is not currently possible(to my knowledge) to track Smoke bomb as it does not cause a combat log event. I'll add it if/when I find a viable way of tracking it.
Tested by Robrman and Lexk but there may still be bugs. If you find any, just post in the comments and I'll fix them.
Inspired by Kollektiv's InterruptBar.