Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
GoldenPortrait.zip release | 870 Bytes | Jan 20, 2020 | 8.3.0 | 1,879 | ![]() |
GoldenPortrait.zip release | 870 Bytes | Jul 7, 2019 | 8.2.0 | 2,288 | ![]() |
GoldenPortrait_v1.6.zip release | 858 Bytes | Dec 14, 2018 | 8.1.0 | 2,511 | ![]() |
GoldenPortrait_v1.5.zip release | 856 Bytes | Jul 18, 2018 | 8.0.1 | 3,096 | ![]() |
GoldenPortrait v1.4 release | 945 Bytes | Aug 30, 2017 | 7.3.0 | 3,436 | ![]() |
GoldenPortrait_v1.3.zip release | 932 Bytes | Mar 30, 2017 | 7.2.0 | 2,447 | ![]() |
v1.2 release | 932 Bytes | Oct 26, 2016 | 7.1.0 | 2,220 | ![]() |
GoldenPortrait_v1.1 release | 930 Bytes | Aug 13, 2016 | 7.0.3 | 1,839 | ![]() |
GoldenPortrait_v1 release | 928 Bytes | Oct 31, 2014 | 6.2.2 | 6,326 | ![]() |
Description
Extremly lightweight addon that shows an elite dragon around your character's portrait.
If you want a macro for it instead of using the addon:
Quote:
/run PlayerFrameTexture:SetTexture("Interface\\TargetingFrame\\UI-TargetingFrame-Elite")
Or this one: (Looks better imo. Make sure to /reload first if you tried the macro above first.)
Quote:
/run local f,t=PlayerFrame t=f:CreateTexture(nil,'BORDER')t:SetTexture('Interface\\TargetingFrame\\UI-TargetingFrame-Elite')t:SetAllPoints(f)t:SetTexCoord(1,.09375,0,.78125)PlayerFrameTexture:SetVertexColor(1,.79,.04,1)
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